What is gamification? According to Badgeville.com, gamification is
the concept of applying game mechanics and game design techniques to engage and
motivate people to achieve their goals. This is starting to become more and
more prevalent in schools. Teachers are using games to help students learn new
material. While this may be a very effective way for students to learn, there
are a few things that teachers need to consider when they bring gamification
into the classroom. First is if the students are actually benefiting from the
game. The students may appear to be having fun, which is one of the main benefits
of gamification. But if the students aren't actually learning anything with the
game then it is almost a waste of class time. Something else that teachers have
to look out for is if the game is developmentally appropriate or not. If the
game is to hard the student may get frustrated and give up on playing it. If
the game is too easy than the student may lose interest. There are several
things that teachers have to look out for.
I think that the best gamification tool
that we used in class was Osmo. I think that it was a great way to play and
learn at the same time. Students can learn geometry or practice writing their
letters. This was a very fun and interactive way to learn. One drawback to this
was that it required an iPad, and the Osmo set. If you have iPads available to
use, and are willing to pay for the sets than this is a great investment for
the classroom.
Overall I believe that gamification is a
good thing. I think that it can help the students learn and have fun at the
same time. I do not think that gamification can or should replace traditional
instruction. I hope to include gamification in my classroom someday, but it
will not completely take over my classroom. I will use it more of a reward in
my classroom.